Videogames case study 1: Lara Croft Go blog tasks

Language
1) Who is Lara Croft and when did she first appear in a videogame?
Lara Croft is a fictional character and the main protagonist of the Square Enix (previously Eidos Interactive) video game franchise Tomb Raider. She is presented as a highly intelligent, athletic, and beautiful English archaeologist who ventures into ancient tombs and hazardous ruins around the world.She first appeared in a videogame in 1996 at that was called Tomb Raiders.

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
The classic films that influenced the creation of Lara Croft and the Tomb Raider games are Indiana Jones and Tomb Raider.


3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
Yes,Lara Croft and Tomb Raider moved beyond just being a videogame.

4) What devices can you play Lara Croft Go on?
The devices you can play Lara Croft Go is on Android,IOS,Playstation,Microsoft Windows,Windows phone,Linux and Macintosh operating systems. 

5) What type of game is Lara Croft Go?
Lara Croft Go is a turn based puzzle game which is appealing to audience that like puzzle and it involves quite a a few action.

6) How does Lara Croft Go use narrative (storyline)?
By building suspense and by make the graphics look more realistic.

7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?

In this game they involve the same setting as the actual Tomb Raider game.
8) What other characters or enemies feature in the game?

In the game "Queen Veiom" is known to be a villian and also snakes and spiders are involved.
 
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

The setting for this game is destructed temple and broken buildings and etc.
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  

She was usually classified as sexual but now she is more heroic and muscular.  


Representation
1) How are women usually represented in videogames?
Women are usually represented as a brave,skilful,confident women by doing this, the game would be more targeted to everyone because by female playing they can personally identify them as Lara Croft and male can play because Lara Croft is a sexual protagonist she will be attractive.

 2) How does the character of Lara Croft reinforce female stereotypes in the media?
That female are sexual.


3) How does the character of Lara Croft subvert female stereotypes in the media?
Female are also brave not just men.


4) Why do some people believe the videogames industry is sexist and needs to change?
Because of the fact how Lara Croft was presented in the game. 


5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
Lara Croft is just another objectified woman designed to appeal to male gamers.

1) What does PEGI stand for?
PEGI stands for "Pan European Game Industries".


2) What is PEGI's job?
PEGI's job is to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.

3) Which company created Lara Croft Go?
Square Enix Montreal company created Lara Croft Go.


4) What two popular videogame franchises were combined to create Lara Croft Go?
Tomb Raiders and Hitman Go were the two popular videogame that were combined to create Lara Croft Go.



5) What else is part of the Lara Croft/Tomb Raider franchise?
Hitman Go and Indiana Jones is part of the 
Lara Croft/Tomb Raider franchise. 

Audience

1) Why might an audience enjoy playing Lara Croft Go?
a)Female would identify themselves as the protagonist(main character).

b)It is a turn based puzzle game which may appeal to some people.

c)It involves action this would appeal to the audience.
d)The propp's that Lara Croft is wearing might appeal to the audience.
e)Yet Lara Croft is a feminine protagonist this still would appeal to men this is because she is a sexual female and she will attract men to play.

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game
In my opinion i think people might play a game like Lara Croft Go when they are going to work or school and maybe if they are bored and have nothing to do.

3) How did Square Enix design Lara Croft to make it appealing to an audience?

Square Enix design Lara Croft to make it appealing to an audience by:
a)making the protagonist as a sexual female to attract the men that are playing.
b)It is a turn based puzzle game this would appeal to people that likes to solve thing and it involves action which would get people to become more interested in the game and make them focus.
c)This game would appeal to females because of the fact that the brave,strong,almighty protagonist is a female would make them personally identify them as Lara Croft.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?


5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
The target audience for Lara Croft Go are male and female.

Comments

Popular posts from this blog

Tatler: case study blog task

OMO advert: blog task

Kim Kardashian Hollywood CSP case study